﻿using System;
using UnityEngine;

namespace Flower
{
    /// <summary>
    /// A simple component that plays a given particle system on a given regular interval
    /// </summary>
    public class IntervalParticleSystemPlayer : MonoBehaviour
    {
        public ParticleSystem particleSystemToPlay;

        public float interval;

        protected DateTime m_NextPlayTime;

        void Start()
        {
            m_NextPlayTime = DateTime.Now.AddSeconds(interval);
        }

        void Update()
        {
            if (particleSystemToPlay != null && m_NextPlayTime <= DateTime.Now)
            {
                particleSystemToPlay.Play();
                m_NextPlayTime = DateTime.Now.AddSeconds(interval);
            }
        }
    }
}
